Version 1.0 Live Your progress is permanent. No character wipes.
Class Mastery, Journeys & Rankings Update
NexusRPG Enters Full Release
NexusRPG reaches full release with eight equipment-driven Classes, permanent Master titles, world-spanning Journeys, expanded Rankings and a polished cross-device experience.
What changed
- NexusRPG is now in full release. The persistent world, core progression, economy, social systems and complete mobile-responsive game experience are live for long-term play, while future updates will continue expanding and refining the same lasting world.
- Full release comes with a permanent-progression commitment: there is no launch wipe and no planned reset of player Accounts, Characters or earned progression. Future system changes will preserve earned progress through controlled migrations, while clearly identified weekly, monthly and seasonal competitions keep only their normal scheduled resets.
- Main Hand and Off-hand now determine one of eight Classes: Warrior, Berserker, Duelist, Mage, Sorcerer, Amazon, Paladin or Assassin. Each exact pairing has distinct primary attributes, permanent battle-style bonuses and a complete stat reference inside Character Build and the Guide.
- Eight new Class Mastery Journeys turn each complete Class build into a distinct endgame path. Reach Level 200, complete Covenant of Five and finish eight objectives while the required hand pairing remains equipped to earn the permanent Master title and a focused 20% combat enhancement in PvE and Fair PvP.
- Covenant of Five is a world capstone earned after all five Plane Journeys. It requires travel, victories and Gathering across every Plane, all five Crafting disciplines, Personal and Clan Dungeon completions, meaningful World Boss participation on every Plane and three public final blows; completion permanently raises that Character’s weekly public World Boss final-blow limit from three to five.
- The new Duelist uses Blade + Dagger. Riposte adds Power, Accuracy and Speed, while Strength drives Blade damage and Dexterity adds Dagger damage, precision, tempo and Critical rating.
- Permanent Mastery has been replaced by allocatable Stat Points. Every complete five-Level block awards 1, 2, 3, 4 and 5 points once each for exactly 15, and future Level-ups no longer add automatic combat stats. Existing progression was converted fairly instead of preserving an unreachable veteran advantage.
- Strength, Dexterity, Intelligence, Vitality, Luck, Explorer and Gatherer show their exact current contribution on hover or touch. More than 100 unused points creates a direct Character Build link, investment buttons support 1, 10, 100 and 1,000 points, and the first complete reset is free.
- Fair PvP now uses the complete earned build, including active Equipment and Upgrade Levels, attributes, Class effects, Pets, Battle Skills, Titles, Rank, Clan, Kingdom, Ascendant and temporary earned effects. Only direct purchased Shop combat-stat percentages are excluded.
- Daggers, Wands, Orbs, Bows and Quivers join Blades throughout drops and Weaponcrafting, while Shields remain in Armorcrafting. Inventory groups every profession implement under Tools, and class-compatible Shop bundle equipment follows the character build locked at checkout.
- Combat drops now preserve the rolled hand family through level matching, and the complete Blade, Dagger, Wand, Bow, Shield, Orb and Quiver ladders have balanced eligibility instead of collapsing into Daggers.
- Only Upgrades and non-upgrade Auto Salvage now use one shared Class-aware comparison. Hand upgrades preserve a completed Class, empty Adventurer hands keep future Class paths visible, and each active Class values the stats that drive its own combat identity.
- The Clan Directory now links to public Clan pages showing recruitment details, requirements, completed Buildings and exact bonuses without allowing uploaded files. Player names open privacy-controlled public profiles where permitted Equipment, Pet, stats and Battle Skills can be inspected, and Give securely transfers eligible items or resources.
- New Characters begin with a complete Common starter loadout. Direct Trades can now escrow ordinary Credits alongside Gold, resources and unequipped Equipment, while the creator can cancel an open Trade and release every reserved asset.
- Chat supports /roll followed by a maximum number for a public random roll, while submitted ideas and bug reports can now be accepted and rewarded or declined with an audited staff decision.
- Chat message reports now go only to Chat & Moderation, preserving the exact server message, up to ten relevant preceding messages and a verification hash without opening a duplicate Support Ticket.
- Social attention now includes open Mentor applications that still need your Yes or No vote, keeps those separate from player Mentor requests and clears your application warning immediately after voting.
- The current #1 direct referrer receives +25% relative Equipment find chance on ordinary monster drops. If the lead is tied, the player who reached that referral total first remains ahead until a strict overtake.
- Opening a new Personal or Clan Dungeon now safely exits the Dungeon currently being explored before entering the new one. The old Dungeon remains active with its exact progress and Stored rewards preserved; it is never permanently closed.
- Rankings now groups progression into readable Combat, Gathering, Crafting, Class Power and Referral boards. Every Gathering and Crafting discipline has its own table, every Class receives a fair effective-Power board, Referral performance is split by combat and profession progression, World Boss Last Hit is renamed World Boss Kills, and the obsolete Elite Kills board is removed.
- Guide and FAQ have been rebuilt as professional searchable references with a vertical desktop contents menu, a compact mobile jump menu, grouped chapters, direct deep links, Class tabs, a complete World Journey path and clearer line-by-line answers.
- Manual Attack keeps one continuous active colour and opacity for its complete two-second cycle, including the Livewire response hand-off. It no longer appears to change state twice before the next attack is ready.
- Kingdom Treasury interest now combines the visible Population settlement rate with a direct Sovereignty contribution from 0.0020% to 0.0060% per active hour. Economy, Guide and FAQ show every settlement threshold and separate each part of the final calculation.
- Kingdom rulers now keep their full eligible Monster Gold, Boss Gold and common Gathering resources in every Kingdom they own. Visitor taxes remain unchanged, and Battle previews explicitly show the owner exemption.
- Public Clan pages and your own Clan overview now show the highest Clan Boss Level actually defeated. Living, expired and other Clans’ bosses cannot inflate the record.
- New Clan Bosses show possible Treasury rewards before summoning. Gold, Credits, Ore and Wood each roll independently from the paid summon cost to twice that amount; Meat and Herbs use the same resource baseline without adding a summon cost. Clan XP rolls between half and two level-equivalents at the Clan’s maximum Boss Level, proportionally reduced for lower Boss Levels. Reward ranges and Clan Level are locked at summon, rolled once on victory, and never change already-paid or existing legacy Boss rewards.
- Rare Gathering discoveries can now start or extend any of eleven ordinary Global boost types, including Battle, Crafting, equipment finds and Luck. Each has equal odds; the discovery chance remains 1 in 10,000 with +25% for 20–45 minutes and a shared 24-hour timer cap. The Divine Boost is excluded, and the announcement names the exact bonus and time added.
- All five Planes now use continuous illustrated landscapes. Battle keeps its compact 15 × 15 regional crop, while the Planes Territory Atlas displays the complete 100 × 100 world with Fit and zoom controls. Only your Kingdoms and revealed public locations are marked; water, lava, chasms and storm-route restrictions follow the actual terrain and remain consistent across walking and teleporting.
- Chest Show now opens a compact inventory popup. Open one owned Chest at a time and see the exact rewards in the same window; closing and reopening preserves the result until Continue, without opening or charging twice.
- New Kingdom War campaigns now use a clear, distance-weighted approach: cardinal attacks face one side, while diagonal attacks face two. A compact compass previews the percentages before launch and preserves them in the active campaign and battle report. The Army fights one five-phase battle, not one battle per side, and classified military information stays private. Campaigns already underway retain their original locked rules.
- To celebrate the update, every Character present at launch received 250 pausable Blood Frenzy Autos, the current weekly public World Boss kill counts were reset, and one additional Godly World Boss appeared on every Plane.
- Players Online now keeps identity compact by showing the Rank without the word Shop or a Character Title. World Boss announcements use clearer found wording for Chest rewards, and the compact Chest Show control no longer stretches its status row.
- Private messages keep verified Staff identity visible, while Shop Rank, Special Rank and Character Title badges stay hidden for a clean conversation. World Chests use a separate rarity-scaled 5–50% Essence roll with smaller quantities, while World Boss Chest rarity now follows a much stricter curve where Epic and higher results are genuinely exceptional.
- New Ascendant Path upgrades cost 20% more across their fifteen-rank ladder: 600,000 × Level² Gold, with Essence starting at 4 and rising by 1 after every three ranks. Existing purchases keep their original recorded costs, including their exact 50% reset value.