Classes, Builds & Community Update
Classes and Player Builds Reshape Combat
Eight equipment-driven Classes, player-allocated Stat Points and richer public community pages make every character build and social connection more deliberate.
What changed
- Main Hand and Off-hand now determine one of eight Classes: Warrior, Berserker, Duelist, Mage, Sorcerer, Amazon, Paladin or Assassin. Each exact pairing has distinct primary attributes, permanent battle-style bonuses and a complete stat reference inside Character Build and the Guide.
- The new Duelist uses Blade + Dagger. Riposte adds Power, Accuracy and Speed, while Strength drives Blade damage and Dexterity adds Dagger damage, precision, tempo and Critical rating.
- Permanent Mastery has been replaced by allocatable Stat Points. Every complete five-Level block awards 1, 2, 3, 4 and 5 points once each for exactly 15, and future Level-ups no longer add automatic combat stats. Existing progression was converted fairly instead of preserving an unreachable veteran advantage.
- Strength, Dexterity, Intelligence, Vitality, Luck, Explorer and Gatherer show their exact current contribution on hover or touch. More than 100 unused points creates a direct Character Build link, investment buttons support 1, 10, 100 and 1,000 points, and the first complete reset is free.
- Fair PvP now uses the complete earned build, including active Equipment and Upgrade Levels, attributes, Class effects, Pets, Battle Skills, Titles, Rank, Clan, Kingdom, Ascendant and temporary earned effects. Only direct purchased Shop combat-stat percentages are excluded.
- Daggers, Wands, Orbs, Bows and Quivers join Blades throughout drops and Weaponcrafting, while Shields remain in Armorcrafting. Inventory groups every profession implement under Tools, and class-compatible Shop bundle equipment follows the character build locked at checkout.
- Only Upgrades and non-upgrade Auto Salvage now use one shared Class-aware comparison. Hand upgrades preserve a completed Class, empty Adventurer hands keep future Class paths visible, and each active Class values the stats that drive its own combat identity.
- The Clan Directory now links to public Clan pages showing recruitment details, requirements, completed Buildings and exact bonuses without allowing uploaded files. Player names open privacy-controlled public profiles where permitted Equipment, Pet, stats and Battle Skills can be inspected, and Give securely transfers eligible items or resources.
- Chat supports /roll followed by a maximum number for a public random roll, while submitted ideas and bug reports can now be accepted and rewarded or declined with an audited staff decision.
- The current #1 direct referrer receives +25% relative Equipment find chance on ordinary monster drops. If the lead is tied, the player who reached that referral total first remains ahead until a strict overtake.
- Opening a new Personal or Clan Dungeon now safely exits the Dungeon currently being explored before entering the new one. The old Dungeon remains active with its exact progress and Stored rewards preserved; it is never permanently closed.
- Guide and FAQ now use a cleaner searchable handbook layout, compact topic indexes and true line-by-line Class references instead of dense answer blocks.
- To celebrate the update, every Character present at launch received 250 pausable Blood Frenzy Autos, the current weekly public World Boss kill counts were reset, and one additional Godly World Boss appeared on every Plane.
- Players Online now keeps identity compact by showing the Rank without the word Shop or a Character Title. World Boss announcements use clearer found wording for Chest rewards, and the compact Chest Show control no longer stretches its status row.