Crafting, Facilities & World Journeys Update
Crafting Mastery and the Contested World Arrive
Crafting becomes a complete profession journey, Kingdom Facilities turn valuable locations into contested player hubs, and World Journeys open new routes across all five Planes.
What changed
- Crafting now offers 185 fixed recipes across Weaponcrafting, Armorcrafting, Toolcrafting, Jewelcrafting and Alchemy. Recipes train each discipline through level 925, while rare Boss breakthroughs can continue mastery to the level 999 cap.
- Every recipe has a minimum and Trivial Level. Early attempts can fail, success becomes more reliable as skill rises, and Trivial recipes can no longer fail or provide further training.
- Crafted equipment now uses fixed item identities and predictable level-and-rarity stat foundations, while every successful craft can still produce an exceptional rarity.
- Up to five Essence may be committed to one craft for a diminishing rarity improvement. Category-specific Master Blueprints unlock one attempt at the final recipe and are consumed only when that craft begins.
- Blueprints can be discovered from Gathering, normal monsters, Bosses and Pet Expeditions, traded through the Market, and announced globally when found. Higher-rarity Pets have a better Expedition chance.
- New Crafting takes place at the public Surface Foundry or a developed Artisan Foundry. Rulers may improve a Foundry and set a visible service fee for visiting crafters.
- Fourteen fixed Resource Sites now make high-value Gathering locations visible and contestable. Gathering lists every matching Site and its coordinates—even before development—while rulers can improve them and set transparent visitor tariffs.
- Kingdoms may specialise in one Civic Facility, including economic, Crafting, training and warfare roles. Developed Facilities remain with the territory when it is conquered.
- World Journeys now lead through visible landmarks and blocked terrain across the five Planes. Permanent Journey tools earned from real objectives open routes through hazards such as lava and mountains.
- Journey objectives include exploration, profession actions and bound Boss components, with the exact purpose of every reward visible before it is earned.
- World Bosses now use shorter, memorable identities and have a 5% chance to appear as Godly, with far greater Health, Defence and rewards.
- A Boss victory can grant a Crafting breakthrough, and Godly Bosses provide the strongest breakthrough chance.
- Mastering a Battle Skill at level 100 now starts a +25% Battle, Gathering and Crafting XP Celebration for everyone. Each additional mastered Skill increases its duration, while mastering all ten starts a 24-hour celebration.
- Pressing Auto with zero Autos now performs one eligible Renew and immediately begins Battle, Gathering or Crafting Auto.
- Kingdom Defence, Army and Buildings now appear together in the territory overview, with Facility bonuses available directly from their names.