Version 1.0 Live Your progress is permanent. No character wipes.

Crafting, Facilities & World Journeys Update

Crafting Mastery and the Contested World Arrive

Crafting becomes a complete profession journey, Kingdom Facilities turn valuable locations into contested player hubs, and World Journeys open new routes across all five Planes.

What changed

  • Crafting now offers 407 fixed recipes across Weaponcrafting, Armorcrafting, Toolcrafting, Jewelcrafting and Alchemy. Every Armor and Jewellery slot has its own 37-step path through level 925, while rare Boss breakthroughs can continue mastery to the level 999 cap.
  • Every recipe has a minimum and Trivial Level. Early attempts can fail, success becomes more reliable as skill rises, and Trivial recipes can no longer fail or provide further training.
  • Crafted equipment now uses fixed item identities and predictable level-and-rarity stat foundations, while every successful craft can still produce an exceptional rarity.
  • Up to five Essence may be committed to one craft for a diminishing rarity improvement. Category-specific Master Blueprints unlock one attempt at the final recipe and are consumed only when that craft begins.
  • Blueprints can be discovered from Gathering, normal monsters, Bosses and Pet Expeditions, traded through the Market, and announced globally when found. Higher-rarity Pets have a better Expedition chance.
  • New Crafting takes place at the public Surface Foundry or a developed Artisan Foundry. Rulers may improve a Foundry and set a visible service fee for visiting crafters.
  • Fourteen fixed Resource Sites now make high-value Gathering locations visible and contestable. Gathering lists every matching Site and its coordinates—even before development—while rulers can improve them and set a transparent Treasury share of only the Facility-created bonus.
  • Kingdoms may specialise in one Civic Facility, including economic, Crafting, training and warfare roles. Developed Facilities remain with the territory when it is conquered.
  • World Journeys now lead through visible landmarks and blocked terrain across the five Planes. Permanent Journey tools earned from real objectives open routes through hazards such as lava and mountains.
  • Journey objectives include exploration, profession actions and bound Boss components, with the exact purpose of every reward visible before it is earned.
  • World Bosses now use shorter, memorable identities and have a 5% chance to appear as Godly, with far greater Health, Defence and rewards.
  • A Boss victory can grant a Crafting breakthrough, and Godly Bosses provide the strongest breakthrough chance.
  • Mastering a Battle Skill at level 100 now starts a +25% Battle, Gathering and Crafting XP Celebration for everyone. Each additional mastered Skill increases its duration, while mastering all ten starts a 24-hour celebration.
  • Pressing Auto with zero Autos now performs one eligible Renew and immediately begins Battle, Gathering or Crafting Auto.
  • Kingdom Defence, Army and Buildings now appear together in the territory overview, with Facility bonuses available directly from their names.