Disaster Zone & Clan Boss Economy Update
Daily Disaster Zones Reshape Every Plane
Every Plane receives one fully random daily catastrophe with a powerful location bonus, while Clan Boss costs and treasury returns use clearer Credit rules.
What changed
- At Copenhagen midnight, Surface, Dungeon, Hell, Sky and Heaven each receive one random Disaster Zone at a random Kingdom coordinate until the next midnight.
- The five different bonuses are distributed once each across the five Planes: +200% Battle XP, +200% Gathering XP, +100% relative Equipment find chance, +150% Gathering yield and +100% relative Battle Skill breakthrough chance.
- A bonus applies only at the exact marked center. Global Chat announces every catastrophe, and hovering or focusing its name shows the effect, location and expiry.
- The center loses half its Population, Army and Fortifications, all Meat and Morale down to at most 10%. Its eight neighbours take one-quarter losses, lose half their Meat and move halfway toward 10% Morale.
- The center receives 25% faster growth for 24 hours, seven days of Coup protection and a fourteen-day Meat recovery objective.
- The former coloured Bonus Spots and timed Plane Anomalies have been retired.
- Clan Boss summons now cost level-scaled Clan Credits in addition to Gold, Ore and Wood. Victory returns 125% of those four treasury costs while Clan XP remains a separate reward.
- Clan Boss participation and top-damage rewards now grant 10 Credits each, while final-blow Credits follow the lower World Boss curve and never exceed 50.
- Every new Clan Boss stores its displayed cost and reward package when summoned, so an active encounter keeps the terms shown at its start.
- Automatic system World Bosses now use their own durable random timer from one second to twelve hours. Bosses discovered by players or created by Clans or staff never reset it.