Dungeon Labyrinth Update

Personal and Clan Dungeons Open

Rare Keys now open permanent randomized labyrinths where exploration, combat and Chests create a new active adventure for individual players and entire Clans.

What changed

  • Personal and Clan Dungeon Keys can be discovered through Battle, Gathering, World Boss participation, Pet Expeditions and the daily post-restart lottery.
  • Every Key rarity locks its own difficulty, labyrinth size, monster ranges and rewards when opened. Personal and Clan labyrinths share the same rarity-based map dimensions, while Clan labyrinths contain ten times as many monsters per tile, more Normal Chests and more Grand Chests. Clan reward quantities scale from Clan Level. The visible 5 × 5 map remembers explored rooms, while Exit preserves progress and Close permanently destroys every unopened reward after confirmation.
  • Three unlisted Keys of the same scope and rarity may be merged into one Key of the next rarity. Personal Keys may be traded through the Market; Clan Keys remain permanently bound to their Clan.
  • Dungeon monsters guard rooms instead of replacing ordinary training. Rewards come primarily from Chests and may include Gold, Credits, Autos, resources, Pets, Relics, Crafting breakthroughs and a level for the active Battle Skill.
  • Relics are Dungeon-exclusive accessories with their own equipment slot. Personal Grand Chests can also reveal the Labyrinth Cloak. Normal Chests make one random reward roll; Grand Chests make three independent rolls with stronger rare-reward odds and a five-Grand-Chest Cloak guarantee. Clan Chests follow the same one-or-three-roll structure and send every reward directly to the Clan.
  • Everyone may use the two-second manual Dungeon Attack. Count and higher ranks unlock five-second Dungeon Auto Fight, while Marquis Rage remains available at its normal high Auto cost.
  • Every Dungeon Key locks its permanent rules when opened. Clan opening and closing requires the proper Leader or Officer permission, and completing or closing an instance cannot duplicate its Chests.
  • Potions now include Link to chat in Inventory, letting other players inspect the linked effect, strength and duration before deciding what to brew or buy.
  • Shop Rewards now includes permanent Quest Reduction for Battle and Gathering Contracts. Each purchase removes 5% of the requirement, up to 50%, while the full locked reward stays unchanged.
  • Equipment earned from a Quest is now interactive in its completion notification: hover, focus or tap the item name to inspect the exact reward stats.