Version 1.0 Live Your progress is permanent. No character wipes.

Dungeon Labyrinth Update

Personal and Clan Dungeons Open

Rare Keys now open permanent randomized labyrinths where exploration, combat and Chests create a new active adventure for individual players and entire Clans.

What changed

  • Personal and Clan Dungeon Keys can be discovered through Battle, Gathering, World Boss participation, Pet Expeditions and the daily post-restart lottery.
  • Every Key rarity locks its own difficulty, labyrinth size, monster ranges and rewards when opened. Personal and Clan labyrinths share the same rarity-based map dimensions, while Clan labyrinths contain ten times as many monsters per tile, more Normal Chests and more Grand Chests. Clan Gold and XP scale from Clan Level, while resource amounts use the Key-rarity range. The visible map remembers explored rooms, while Exit preserves progress and Close permanently destroys every unopened reward after confirmation.
  • Three unlisted Keys of the same scope and rarity may be merged into one Key of the next rarity. Personal Keys may be traded through the Market; Clan Keys remain permanently bound to their Clan.
  • Dungeon monsters guard rooms and grant Level-based Character XP in Personal Dungeons or Clan XP in Clan Dungeons. Rewards come primarily from Chests and may include Gold, Credits, Autos, resources, Pets, Equipment, Crafting breakthroughs and a level for the active Battle Skill.
  • Relics are Dungeon-exclusive accessories with their own equipment slot. Personal Grand Chests can also reveal the Labyrinth Cloak. Normal Chests make one random reward roll; Grand Chests make three independent rolls with stronger rare-reward odds and a five-Grand-Chest Cloak guarantee. Clan Chests follow the same one-or-three-roll structure and send every reward directly to the Clan.
  • Everyone may use the two-second manual Dungeon Attack. Count and higher ranks unlock five-second Dungeon Auto Fight, while Marquis Rage remains available at its normal high Auto cost and has a stronger Blood Frenzy chance.
  • Every Dungeon Key locks its permanent rules when opened. Clan opening and closing requires the proper Leader or Officer permission, and completing or closing an instance cannot duplicate its Chests.
  • Potions now include Link to chat in Inventory, letting other players inspect the linked effect, strength and duration before deciding what to brew or buy.
  • Shop Rewards now includes permanent Quest Reduction for Battle and Gathering Contracts. Each purchase removes 5% of the requirement, up to 50%, while the full locked reward stays unchanged.
  • Equipment earned from a Quest is now interactive in its completion notification: hover, focus or tap the item name to inspect the exact reward stats.