Dungeon Mastery & Balance Update

Dungeoneering Turns Every Labyrinth Into Progress

Dungeon monsters now scale into real opponents and reward level-based progress, while Dungeoneering, Relics and improved Chest loot deepen every Key.

What changed

  • Every Dungeon monster now shows its Level and grants matching XP when defeated. Personal Dungeons award Character XP, while Clan Dungeons award only Clan XP.
  • Dungeoneering is a new Dungeon-only Battle Skill. Higher Levels reduce room monster counts, improve Chest reward rolls and can make you battle two monsters together in one harder encounter; Levels 50 and 100 expand the visible map, and Level 100 also opens every adjoining direction after the room is cleared.
  • Dungeon enemies now scale from the opening player or Clan combat benchmark and become sharply stronger with Key rarity. Losing is safe and costs only the attempted Auto when one was used.
  • Dungeon Equipment is never below the Key rarity and now includes ordinary equipment as well as Dungeon accessories. Relics have only two Dungeon effects: a chance for fewer monsters and a chance for more Chests when a Key opens.
  • Dungeon Auto can ignite Blood Frenzy. Its 25–100 two-second actions are free, while Rage raises the ignition chance from 1 in 1,000 to 1 in 250 before switching into the free streak.
  • Clan Settings can now automatically accept eligible applicants while still enforcing the minimum Level and member limit.