Version 1.0 Live Your progress is permanent. No character wipes.

Dungeon Rift

A Labyrinth for Everyone.

Enter a rare shared Dungeon, uncover more Chests and compete for Legendary rewards for yourself and your Clan.

What changed

  • The new Dungeon Rift is a shared maze with independently random width and height from 10–100 tiles and 15–50 monsters on each regular combat or Chest tile. Chest and Boss-guarded Grand Chest counts scale with its size: about 8% and 2% of its tiles respectively. Opened mazes keep their original layout and loot. Everyone can enter from anywhere while it is open. It has a 5% chance when an automatic Rift opens and lasts one hour; the existing 1–23-hour spawn timer is unchanged.
  • The player with the most monster kills at closing wins one level-matched Legendary Equipment item. Their Clan at closing also receives a Legendary Pet if its Pet Sanctuary has free space. Ties favour the first to reach the total; live standings remain hidden until closure.
  • Monsters give no Character XP or Gold, but successful fights can improve Dungeoneering. The last guarding monster’s killer claims each Chest and its normal rewards. Unclaimed loot disappears when the Rift closes, and awarded loot stays yours.
  • The smaller Rift Dungeons inside ordinary Personal and Clan Rifts remain separate from their existing activity contests. Existing events and already awarded rewards keep their saved rules.
  • The Crafting sidebar now has four saved Potion shortcuts on one compact Alchemy row: Use Potion(s) with buttons 1, 2, 3 and 4. Hover over a number, or tap its information on mobile, to see the assigned Potion, its exact bonus, duration and stock. Configure each shortcut with the settings gear.