Equipment, Boss & Community Update
Equipment and Boss Rewards Become Clearer
Future equipment now has visible level-and-rarity power ranges, Boss participants can discover Pet Eggs, and Clan, referral and Boss actions provide clearer immediate feedback.
What changed
- New normal drops, crafted equipment and Boss rewards use their item level as the foundation of a visible stat range. Material and rarity strengthen that range, while the Power Roll shows where the item landed from 80% to 100%.
- Existing equipment keeps its original stats unchanged and is never assigned invented generation data.
- Every verified non-final World Boss or Clan Boss participant now receives a separate 2% Pet Egg chance. The final hitter keeps the stronger 10% base chance, including any named World Boss bonus, without receiving a second participant roll.
- Pets now keeps Boss Egg chances and Hatchery overflow permanently visible, including the empty state and where a newly found Egg was stored.
- Clan Boss uses an Attack Boss action that opens Battle with the exact active encounter, while Clan joins, voluntary departures and removals appear once in private Clan System chat.
- A referrer now receives the existing recruit notification immediately after a valid referred account is created, with the background reward process retained as recovery.
- Daily and Weekly Quests no longer change Kingdom or Realm Morale, and the retired Morale Focus controls have been removed.
- Kingdom claim confirmations now show only the exact current Gold price, without projecting later claim prices.
- Long encounter names now wrap naturally instead of being cut off beside the Attack button.
- Health and trait details remain readable inside the card at narrow screen widths.
- The Attack action keeps its stable touch-friendly size without hiding encounter information.
- Permanent Farmer and Worker confirmations now read the current quantity and selected role directly from the visible form, preventing stale assignment details.
- Kingdom Army and directional Defence controls now show every required Age and effective Barracks Level directly beside locked actions.
- Population now focuses on civilian Farmer and Worker assignments, while all military recruitment remains in the dedicated Army tab.
- Army training now keeps Available Population, Character Gold, Kingdom Food, Army Capacity, selected costs and the current maximum recruitment amount visible together.
- People Here now presents every local World Boss in a full-width card above nearby players, with the empty-player status placed below the Boss list.
- The obsolete Legacy Mages category has been retired completely from Kingdom population, upkeep, warfare, rankings and administration.
- Active World Boss and Clan Boss battles now show a live Top 10 Damagers list with every player's combined damage; the Clan Boss page shows the same standings.