Equipment, Crafting & Dungeon Reward Update
Equipment, Crafting and Dungeon Rewards Are Reforged
Stronger item progression, clearer Crafting choices, completion-based Dungeon rewards and a more readable living world make every action easier to understand and more rewarding to finish.
What changed
- New equipment no longer receives Copper, Iron or another hidden material tier. Item Level sets its main budget, rarity creates a meaningful power jump, the chosen Equipment template strengthens later items, and the visible 95–100% Power Roll finalises the exact result.
- Equipment templates now grow throughout the complete progression ladder, with an extra increase across the final recipes. A later weapon, armour piece, Tool or jewellery template is therefore meaningfully stronger than an early template even at the same Item Level and rarity.
- Account Boost Bundle equipment now uses the ten advertised combat slots and gives every item its own equal Epic, Legendary or Mythic rarity roll. Bundle equipment follows the same Item Level and stat rules as current generated equipment.
- Equipment Crafting lets the crafter choose an Item Level up to their own Character Level. Weaponcrafting, Armorcrafting and Jewelcrafting first narrow the exact slot or recipe, while shared Metalworking, Leatherworking, Woodworking, Gemworking and endgame Runeworking requirements make advanced recipes a broader profession journey.
- Toolcrafting now begins with a profession direction and Alchemy begins with the desired boost type. Every unlocked tier is shown with its exact chance, with higher unlocked tiers weighted more strongly while a lower result remains possible. Alchemy uses Scraps and shows the precise Potion effect before work begins.
- Dungeon victories now store their Level-based XP and Gold instead of paying those two rewards immediately. Chests still open automatically and deliver their contents at once. Reaching 100% releases all Stored XP and Gold and opens one complete reward summary; Exit preserves everything, while permanent Close clearly confirms what would be lost.
- Purchased bundle boosts and purchased Blood Frenzy Autos can now be paused and enabled from Personal Bonuses, so their saved time or balance starts running only when the player chooses to use it.
- The Shop bundle catalogue uses aligned cards and buttons at desktop widths while retaining its compact phone layout. Timed Battle and Gathering boosts show their Personal, 90-minute Clan and Global terms clearly before Credits are spent.
- The Battle map now renders readable terrain instead of black placeholder dots. Water, forest, mountain, road and Plane-specific ground are visually distinct, while the player, destination, Boss, Resource Site and Catastrophe markers remain clear on phone and desktop.
- Every eligible Gathering result has an independent 1-in-10,000 chance to discover a profession-themed community find such as a Gold Vein or Celestial Bloom. It adds 20–45 minutes of +25% Global Gathering Surge, respects the 24-hour maximum and announces the player and discovery to everyone.
- Battle, Gathering, Crafting and Dungeon action controls now follow the same visible timed cycle as the permanent Actions bar, including during live page updates.