Kingdom & Realm Expansion
Kingdoms Become Persistent Realms
Every Plane now supports a persistent 100 × 100 Kingdom world with Sovereignty, connected Realms, local Armies, directional Defences, Morale, open-ended Ages, timed movement, repairs, disasters and Army Expeditions.
What changed
- Claim your first Unclaimed Kingdom for free while standing there; every later claim shows its exact current Gold price, military conquest adds no claim fee, and Sovereignty Level 100 supports up to 300 owned and merged Kingdoms.
- Iron Age unlocks cardinally connected Realms with one Capital, shared Morale and Age, timed Army/Population routes, full Capital production and 50% satellite production.
- Infantry, Archers, Cavalry and Siege Corps are local. Walls, Moats, Batteries and Bastions protect individual directions through five visible warfare phases.
- Conquest and natural disasters reduce Building Integrity without deleting Building Levels. Timed repairs restore it, while Marquis owners may choose a faster, more expensive Emergency Repair.
- Stone through Eternal Ages unlock deeper construction and Expeditions; Eternal progression continues open-ended, and Imperial Realms may automate timed Population reinforcement from their Capital.
- Morale-zero land becomes Unclaimed and freezes production without deleting its treasury, Buildings, Integrity or history. Admin health and recovery surfaces monitor every timed Realm operation.