Kingdom & Realm Expansion

Kingdoms Become Persistent Realms

Every Plane now supports a persistent 100 × 100 Kingdom world with Sovereignty, connected Realms, local Armies, directional Defences, Morale, open-ended Ages, timed movement, repairs, disasters and Army Expeditions.

What changed

  • Claim your first Unclaimed Kingdom for free while standing there; every later claim shows its exact current Gold price, military conquest adds no claim fee, and Sovereignty Level 100 supports up to 300 owned and merged Kingdoms.
  • Iron Age unlocks cardinally connected Realms with one Capital, shared Morale and Age, timed Army/Population routes, full Capital production and 50% satellite production.
  • Infantry, Archers, Cavalry and Siege Corps are local. Walls, Moats, Batteries and Bastions protect individual directions through five visible warfare phases.
  • Conquest and natural disasters reduce Building Integrity without deleting Building Levels. Timed repairs restore it, while Marquis owners may choose a faster, more expensive Emergency Repair.
  • Stone through Eternal Ages unlock deeper construction and Expeditions; Eternal progression continues open-ended, and Imperial Realms may automate timed Population reinforcement from their Capital.
  • Morale-zero land becomes Unclaimed and freezes production without deleting its treasury, Buildings, Integrity or history. Admin health and recovery surfaces monitor every timed Realm operation.