Live Quality Update
Boss Rewards and Inventory Navigation Refined
World Boss rewards now follow the actual encounter level, while Battle targets and Inventory categories remain clearer between activities.
What changed
- New World Boss Trinkets derive their requirement and stat budget from the spawned encounter level instead of the shared monster template level.
- Battle remembers the last selected normal monster after a World Boss ends, and the Actions panel keeps that previous target repeatable.
- World Boss chat and panels use cleaner copy without redundant click or permanence instructions.
- Inventory now separates Weapons, Shields, Helms and Potions into responsive tabs, with clearer equipment requirement labels.
- Cooking is presented as Alchemy, with existing consumable progression preserved and all crafted effects reorganized as Potions.