Live Quality Update

Boss Rewards and Inventory Navigation Refined

World Boss rewards now follow the actual encounter level, while Battle targets and Inventory categories remain clearer between activities.

What changed

  • New World Boss Trinkets derive their requirement and stat budget from the spawned encounter level instead of the shared monster template level.
  • Battle remembers the last selected normal monster after a World Boss ends, and the Actions panel keeps that previous target repeatable.
  • World Boss chat and panels use cleaner copy without redundant click or permanence instructions.
  • Inventory now separates Weapons, Shields, Helms and Potions into responsive tabs, with clearer equipment requirement labels.
  • Cooking is presented as Alchemy, with existing consumable progression preserved and all crafted effects reorganized as Potions.