Plane & Facility Rebalance

Every Plane and Resource Site Gains a Clear Identity

Comparable same-level enemies, distinct Plane rewards and much stronger Resource Sites make every destination valuable for a clear reason.

What changed

  • Same-level normal monsters now use one shared base difficulty across all five Planes. Individual Planes keep modest themed stat profiles, while the previous large hidden Plane-strength jumps are gone.
  • Dungeon focuses on Battle Gold, Hell on Battle XP, Sky on equipment drops and Battle Skill breakthroughs, and Heaven on a flexible mixture of XP, Gold, drops, Luck and quality. Surface remains the balanced baseline.
  • Plane-wide Gathering yield and Gathering XP are neutral. Fixed Resource Sites now provide the meaningful Gathering specialization, so their exact profession, Facility Tier and ruler investment determine their value.
  • Specialist Resource Sites can reach +50% Gathering yield, +35% Gathering XP and +25% relative rare-resource chance. Surface Sites use a smaller five-Tier curve, while Heaven Confluences trade peak strength for flexibility.
  • Dungeon Sites add local Battle Gold. Hell Sites allow fee-free Crafting with improved skill chance, fewer failures and shorter work. Sky Sites improve equipment drops, Battle Skill chance and Blood Frenzy chance. Heaven Sites combine smaller versions of several benefits plus item quality.
  • Resource Site progression now has meaningful milestones from Tier 1 through Tier 10 instead of adding one nearly invisible percentage point at a time.
  • Visitor terms are now a Treasury share of only the Facility-created Gathering bonus. The complete baseline reward can never be taxed by this system, the ruler gathers fee-free and the Kingdom interface shows owner, visitor and Treasury value before a change is scheduled.