Version 1.0 Live Your progress is permanent. No character wipes.

Profession Progression & Pet Roster Update

Professions & Companions, Made Clearer

A clearer path from your first gathered materials to long-term profession mastery, with easier apprentice Crafting and a unified Pet roster.

What changed

  • Mining, Woodcutting, Hunting and Herbalism each use one activity at a matching Resource Site. Resource yield grows gradually with profession level, while the nearest-site panel and guarded Teleport make travel easier to understand. Physical sites, Plane access, Quest terrain requirements and local taxes remain meaningful.
  • Gathering advances more smoothly early on and becomes progressively harder beyond profession Level 1,000. Earned levels, lifetime XP and progress toward the next level are preserved. Tools, attributes, Pets, Momentum and Mastery continue improving the results shown in your preview.
  • Apprentice Crafting uses fewer base Scraps and stronger early training chances, tapering to the established rules by Level 250. Trivial recipes and late-game mastery retain their limits, and already-paid jobs keep their original terms.
  • Pets now has one compact roster with inspectable bonuses, Fusion and six-hour Expeditions. Each companion shows its expedition resource, and the departure preview locks its rewards. Expeditions already underway retain their original duration and rewards.
  • New adventurers receive a Common starter Pet and learn to equip it in the guided walkthrough. Battle keeps combat first, with optional realm information below and outcome-coloured action bars.