Progression Clarity Update
Battle Skills and Kingdom Renown Gain Clearer Progression
Battle Skills now give visible early progress without allowing one Auto session to skip the opening journey, while every Kingdom Renown upgrade applies through one precise and visible rule.
What changed
- Battle Skills now use a long-run staged breakthrough curve: Levels 1–25 remain approachable, Levels 25–75 slow substantially, and Levels 75–100 form the true mastery climb.
- Boss final blows remain valuable extra breakthrough opportunities, but no longer bypass large parts of normal Battle Skill progression.
- The active Battle Skill and every Skill tooltip now show the exact current breakthrough chance and progression phase.
- Treasury Expertise now keeps fractional precision at every rank. Even Rank 1 visibly affects hourly interest instead of disappearing through rounding.
- Local Treasury explains the complete calculation with base interest, the Treasury Expertise multiplier, Empire Corruption, Rune Corruption and the exact next-hour Gold gain.
- The base Treasury capacity is now 2,000,000,000 Gold. Royal Vaults still raises every owned Kingdom by 1,000,000,000 per rank, and Gold already above a new capacity is preserved until withdrawn.
- Guard Command now strengthens real Guard battles, and Fortification Engineering strengthens Walls, Moats, Bastions and Siege Batteries without incorrectly multiplying an unfortified Army.
- Existing Battle Skill levels, Kingdom Renown, upgrades, Treasury Gold and accumulated fractional interest are all preserved.