PvP Wagers & Strategic Campaigns Update
PvP Wagers and Strategic Campaigns Reshape the World
Stake valuables in rated weekly PvP, march an Army across an entire Plane and develop Ascendant Paths through fifteen permanent ranks, alongside major Atlas, Crafting, Pet and promotion improvements.
What changed
- The new Open PvP Wagers board lets a player choose the maximum opponent Level and reserve a matching stake of Gold, Credits, Ore, Wood, Meat, Herbs, Essence or Scraps. The accepting player matches that exact stake, and the winner receives the complete pot.
- PvP Wagers use Fair PvP combat and update both players’ ratings according to their starting ratings. The same pair may complete one Wager per Clan Boss week, while the board shows the latest ten global fights and each player’s latest ten personal results.
- Nearby PvP on the Battle page remains unchanged. The PvP page now focuses on Open Wagers, Nearby PvP and a cleaner Battle Inbox; the retired Sparring and Challenge Code controls are no longer shown.
- War & Expeditions replaces the old adjacent-only War command. An owned Kingdom may send an Army against any Kingdom on the same Plane, with travel time determined by distance, the slowest selected unit, the chosen tactic and an operational War Camp.
- Every campaign consumes visible Meat provisions before departure. Direct Assault, Siege Train, Forced March and Encirclement offer different travel, supply and combat tradeoffs; the battle resolves on arrival and surviving units complete a return journey.
- Armies may also explore fixed Resource Sites or the active daily Catastrophe on their Plane. Each destination shows its success chance, travel time and Meat cost before departure, with success awarding Treasury Gold, resources and Kingdom Renown after the survivors return.
- Every Ascendant Path now has fifteen named upgrade ranks with an exact Gold and Essence cost and a visible next effect. A selected Path remains the sole focus, while Reset returns 50% of all Gold and Essence invested in its upgrades before allowing a new choice.
- Territory Atlas is now always open, starts fitted to the available space and makes every coordinate interactive. Moving over the map previews an area; clicking or tapping pins a second detailed view with ownership, terrain, hazards and Journey requirements.
- All fourteen fixed Gathering Sites appear directly on the Atlas with their exact profession and location. Every Site now begins as a public operational Tier 1 Facility, while a future ruler can still claim the Kingdom, upgrade the Site and manage its tariff.
- Pets now separates the roster, Fusion and Pet Expeditions into focused responsive tabs. Social combines Friends and Requests into one clearer section instead of presenting two overlapping destinations.
- Crafting now previews the possible stats of the selected output. Owned Blueprint quantities have one compact inventory section, zero Master Blueprints stay hidden, and Commission creation first narrows equipment by category before showing the matching recipes.
- An active Credit Purchase Promotion now doubles the Supporter Bonus Time calculated from purchased base Credits as well as granting its advertised bonus Credits. Activation and early closure both create a clear Global System announcement, and a checkout keeps the exact promotion terms it displayed before payment.