Major gameplay updates and new adventures in our permanent world.
Version 1.0 Live—Your progress is permanent. No character wipes.
81 updates found
Live Supporter & Events Update
Count Controls and Live Event Boosts Expanded
Count preferences now save immediately with clearer controls, Gathering shows the exact equipped Tool, and staff can schedule focused live-event boosts across the supported progression systems.
Count Perks now save every switch and preferred Battle or Gathering contract immediately, with an explicit save action retained for accessibility.
Shop → Rank lists the additional Count gameplay perks on Count and every higher Supporter Rank.
Admin Events & Boosts now supports Character XP, Battle Gold, Gathering yield and XP, Crafting XP, equipment drop chance, equipment quality and PvE Luck.
Count Perks, Safer Inventory and Deeper Player Tools
Supporter perks, World Boss access, Inventory management, player administration and public profiles now work together with clearer controls and safer transactions.
Count and every higher Supporter Rank can attack any living World Boss without travelling, while Clan access, life state, cooldowns, Autos and reward rules remain unchanged.
Count Perks in Settings can shorten ordinary turn-by-turn Battle text and automatically start the next preferred Battle or Gathering contract after rewards are granted.
People Here displays every living World Boss on the exact current map square, including health and encounter trait, with a direct action for the selected Boss.
Battle and Gathering contracts can now roll valuable rarities, while reward boosts and account settings behave consistently across sessions.
Every new manual Quest reveals a stored rarity from Common through Divine, with rarer contracts offering larger objectives and substantially higher Gold rewards.
Uncommon and better contracts can award level-scaled equipment, Rings or Amulets through a visible item chance; Trinkets remain exclusive to Boss rewards.
Personal Battle and Gathering boosts join the normal reward pool, while Global boosts are applied last to the complete otherwise-earned reward and report their exact contribution.
World Bosses are now lasting shared encounters, while Pet Eggs, companion bonuses and Essence all provide fairer long-term progression.
World Bosses now use varied encounter names, stronger centralized raid scaling and remain alive until defeated instead of expiring after one hour.
Battle keeps the latest accepted Boss hit and total personal contribution visible after navigation or refresh.
Every accepted participant retains a defeat reward; final blow adds the special finisher reward, a server-rolled Pet Egg chance and the high-value Battle Skill roll.
NexusRPG now has a permanent five-plane progression path, trainable character Skills and more meaningful long-term choices across the world.
Travel through Surface, Dungeon, Hell, Sky and Heaven, with sequential permanent plane unlocks and distinct world bonuses.
Choose one active Battle Skill; normal gameplay XP keeps its full character value and also gives that Skill a declining random chance to gain one level.
Build directional Kingdom defences, wage adjacent-territory wars and manage persistent conquest protection, damage and treasury transfers.