Cooperative browser MMORPG Clans

Build more together than one character can alone.

Clans connect chat, roles, a shared Treasury, member contributions, permanent buildings, Operations, weekly bosses, Dungeons and monthly Clan Arena competition.

Progress
Shared Clan Level
Boss
Weekly encounter
Dungeons
Shared labyrinths
Competition
Clan Last Stand

01

Give every member a role

Leaders set ranks and permissions for recruitment, Settings, Treasury work, buildings, Boss preparation and Clan Dungeon control. Applications may include a private message, while optional auto-accept still enforces the configured entry rules.

  • Member contributions can separately share Battle XP, Gold and resources.
  • Permission-aware attention counts show authorised members when an application needs review.
  • Clan chat keeps its own clear identity while staff oversight remains audited.

02

Turn activity into shared progression

Normal play can contribute to Clan XP and Treasury wealth. Clan Operations create bounded objectives with personal and Treasury rewards, while buildings convert long-term investment into bonuses and new functionality.

  • Victory Hall and other buildings explain their current and next effects.
  • Clan tax preferences let the member control which eligible rewards they contribute.
  • Concurrent reward delivery is idempotent, so one achievement cannot pay twice.

03

Fight as a persistent team

Clan Bosses use shared Health and individual contribution records. A victory activates a timed Clan boost, and eligible members receive durable rewards. Clan Dungeons give the Clan its own Keys, map, bosses and reward path.

  • A Clan may retain one open Dungeon of each rarity while members enter one at a time.
  • Clan Dungeon monster XP belongs to the Clan rather than the individual fighter.
  • Clan Last Stand resolves one fighter against one fighter while winners carry remaining Arena Health.

Explore the complete game

See how every NexusRPG system connects.