Cooperative browser MMORPG Clans

Build more together than one character can alone.

A Clan is a lasting team with custom ranks, shared buildings, an Armory and its own Capital. Establish a stronghold in Heaven or Hell, fund it through the Clan Treasury and coordinate scheduled rallies alongside Bosses, Dungeons and Arena competition.

Progress
Shared Clan Level
Boss
Weekly encounter
Dungeons
Shared labyrinths
Stronghold
Capital & rallies

A practical starting point

Try it in game

Open the Clan directory and compare a Clan’s public page: its buildings, recruitment requirements and Gold/XP contribution rates. Apply to one that matches your goals, then use Clan chat to coordinate a shared Dungeon or contribute materials toward a building. Joining a Clan does not replace your own character progression.

Follow the beginner Guide →

01

Give every member a role

Leaders set ranks and permissions for recruitment, Settings, Treasury work, buildings, Boss preparation and Clan Dungeon control. Applications may include a private message, while optional auto-accept still enforces the configured entry rules.

  • Member contributions can separately share Battle XP, Gold and resources.
  • Permission-aware attention counts show authorised members when an application needs review.
  • Clan chat keeps its own clear identity while staff oversight remains audited.

02

Turn activity into shared progression

Normal play can contribute to Clan XP and Treasury wealth. Clan Operations create bounded objectives with personal and Treasury rewards, while buildings convert long-term investment into bonuses and new functionality.

  • Victory Hall and other buildings explain their current and next effects.
  • Clan tax preferences let the member control which eligible rewards they contribute.
  • Public Clan pages let you compare recruitment requirements, buildings and Gold/XP contribution rates before joining.

03

Fight as a persistent team

Clan Bosses use shared Health and individual contribution records. A victory activates a timed Clan boost, and eligible members receive durable rewards. Clan Dungeons give the Clan its own Keys, map, bosses and reward path.

  • A Clan may retain one open Dungeon of each rarity while members enter one at a time.
  • Clan Dungeon monster XP belongs to the Clan rather than the individual fighter.
  • Clan Last Stand resolves one fighter against one fighter while winners carry remaining Arena Health.

04

Found and defend your Clan Capital

Clan Capitals occupy eligible unclaimed Kingdoms in Heaven and Hell. Founding one unlocks Clan resource contributions and construction. The Capital uses the Clan Treasury and resource reserves, so supplies, buildings and war planning belong to the whole Clan rather than a private ruler.

  • Permitted members schedule rallies. Allies can reinforce an attack or defence when their armies arrive in time.
  • Capitals can fight across Heaven and Hell, with the journey and supply requirements shown before launch.
  • Surviving attacking armies can carry eligible resources as loot; rare materials take more carrying capacity.
Read the requirements and rewards in the Guide →

05

Share equipment and companions

An Armory stores Clan-owned equipment and donated Pets. Permissioned members borrow equipment that scales to their level, while officers manage loans, returns and permanent Gem sockets. Clan Pets disclose their Battle-XP donation before a player accepts a loan.

  • Armory building levels determine equipment capacity; a member can borrow up to five equipment items.
  • Custom ranks control borrowing, reclaiming, socketing and Clan Pet management independently.
  • Clan Boss and eligible Dungeon or Rift rewards can add equipment to the shared collection when capacity permits.
Read the requirements and rewards in the Guide →

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