Randomized browser RPG Dungeons
Every Dungeon is a labyrinth worth finishing.
Open a Personal Dungeon for your own run or enter a shared Clan Dungeon with your allies. Each Key creates a persistent map of monsters, Chests and one powerful boss guarding every Grand Chest.
- Maps
- 5×5 to 14×14
- Modes
- Personal & Clan
- Progress
- Saved between visits
- Mastery
- Dungeoneering
01
Explore instead of repeating one room
A Dungeon is a connected map rather than a single combat screen. Clear living rooms, choose available directions and reveal Chests as you move. Exiting preserves the exact map and position, so a long run can continue in another session or on another device.
- Every Key rarity creates its own map size, monster profile and reward balance.
- Cleared rooms, opened Chests and discovered paths remain visible.
- At Dungeoneering Level 100, cleared rooms no longer force one labyrinth direction.
02
Fight for completion, not isolated clicks
Normal Dungeon victories store their Character XP and Gold until the run reaches 100%. Chest rewards still arrive immediately. This makes the complete labyrinth the objective while keeping every rare discovery useful the moment it is found.
- The completion panel tracks tiles cleared, monsters defeated and Chests opened.
- Grand Chest rooms replace ordinary packs with one persistent Dungeon boss.
- A final summary presents immediate Chest finds and released completion rewards together.
03
Build a specialist Dungeon character
Dungeoneering trains passively only inside Dungeons and can progress beside the Battle Skill you selected elsewhere. Higher levels reduce room populations, improve loot and create chances to engage multiple monsters in one battle.
- Relics specialize in monster reduction and pushing Chest counts toward the map maximum.
- Cloaks come from Personal Grand Chests; Relics remain Dungeon-exclusive.
- Dungeon Keys, Essence, equipment, Pets and pausable Blood Frenzy can appear in the reward paths.
Explore the complete game