A connected persistent browser world
Five Planes give every journey a destination.
Surface, Dungeon, Hell, Sky and Heaven form two connected progression branches. Each Plane contains a full 100×100 territory map, its own monster roster, Resource Sites, Kingdoms, bosses and terrain challenges.
- Planes
- 5 connected realms
- Atlas
- 50,000 coordinates
- World
- Persistent ownership
- Events
- Daily Catastrophes
01
Unlock routes through real progression
Permanent Plane Keys open the main world branches. World Journeys then lead to exact landmarks and award tools that cross otherwise locked terrain, giving travel requirements a visible destination and an earned solution.
- The order is Hell, Dungeon, Surface, Sky and Heaven on the complete Atlas.
- Walking, Teleport and safe Plane arrival consult the same terrain rules.
- Viewing and clicked Atlas areas preserve their own detailed ownership, Site and hazard context.
02
Choose a Plane for its strengths
Same-level normal monsters share comparable base difficulty, while each Plane has a reward identity. Dungeon emphasizes Battle Gold, Hell Battle XP, Sky equipment and Skill opportunities, and Heaven a flexible mixture.
- Surface remains the balanced starting Plane.
- Resource Site bonuses, not a hidden Plane-wide modifier, define Gathering specialization.
- Fixed Sites and ruler investment create valuable local destinations worth contesting.
03
React to a world that changes daily
Catastrophes appear on exact coordinates at the daily boundary. Battle bonuses stay tied to their marked centers, while Gathering Catastrophes temporarily create an all-profession Gathering ground and apply their disclosed Plane-wide Site effect.
- World Boss locations appear directly on the tactical map until defeated.
- Armies can explore active Catastrophes through Kingdom Expeditions.
- The Atlas keeps claimed territory, rulers and all fixed Resource Sites visible together.
Explore the complete game