Persistent MMORPG Crafting
Craft equipment through connected professions.
Weapons, armour, jewellery, Tools, Potions and loose Gems use connected professions with visible costs and output previews. Gem Crafting adds permanent equipment customization: craft a Gem, inspect its fixed bonus and commit it to a matching socket.
- Equipment
- Weapons, armour & jewellery
- Consumables
- Tiered Potions
- Customization
- Gems & permanent sockets
- Endgame
- Blueprint recipes
A practical starting point
Try it in game
Open Crafting, choose Weaponcrafting and the Blade family, then select an unlocked recipe. The preview shows its complete costs and possible output before you spend anything. Gather or buy the missing ingredients, craft the item and compare it with your equipped Blade in Inventory. You can also sell suitable finished items to other players.
Follow the beginner Guide →01
Know the result before work begins
The selected recipe shows its ingredients, Gold, Scraps, timer and exact possible output. Equipment previews expose the minimum equip level, rarity range and stat profile; Alchemy previews every Potion tier currently unlocked by your skill.
- Masterwork Finishes redistribute an equipment stat budget without secretly creating more power.
- Later equipment templates remain meaningfully stronger than early templates at equal rarity.
- Final recipes may consume the matching Blueprint automatically for the shown attempt.
02
Professions support one another
Weaponcrafting, Armorcrafting and Jewelcrafting set the main path. Metalworking, Leatherworking, Woodworking and Gemworking are support skills for related recipes. Gemworking is not Gem Crafting: the latter is its own discipline for creating loose socketable Gems. Runeworking also supports advanced equipment.
- Weaponcrafting includes Blade, Dagger, Wand, Bow, Orb and Quiver paths; Armorcrafting includes Shields and every Armour slot.
- Toolcrafting first chooses Mining, Woodcutting, Hunting or Herbalism.
- Alchemy first chooses the desired boost type, then rolls among the unlocked Potion tiers.
03
Craft for other players
Crafting Commissions let a requester reserve the exact recipe costs and offer a Gold fee. An eligible crafter accepts the work, earns progression and receives the fee while the completed item belongs to the requester.
- Reserved materials cannot be spent twice while a Commission is open.
- The Market gives finished equipment, Potions, resources and Blueprints a player-set value.
- Plane Facilities can create local Crafting advantages that make Kingdom investment matter.
04
Commit a Gem to your build
Open Crafting and choose Gem Crafting at a valid Crafting station. Manual, Auto and Rage jobs create loose Gems with rolled rarity, level and a fixed bonus. Inspect the Gem and your equipment before inserting it into a compatible typed socket: it cannot be removed or replaced.
- New equipment starts with unfilled sockets; its rarity determines socket capacity.
- A Ruby needs a Ruby socket. Multiple Gems of the same type can be used when the item has matching sockets.
- Insert Gems anywhere through Inventory → Socket. Gem Crafting itself still requires a valid station.
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