Major gameplay updates and new adventures in our permanent world.
Version 1.0 Live—Your progress is permanent. No character wipes.
89 updates found
Kingdom Interface & Settlement Update
The Kingdom Frontier Reopens
Kingdom ownership has reopened for a fresh settlement race, while persistent land development remains intact and the Battle map now presents every local Kingdom detail more clearly.
Existing Kingdom ownership and connected Realm membership were cleared once. Buildings, Building Integrity, treasury, Food, Runes, Population and permanent history remained attached to their land for the next ruler.
The Battle map now places coordinate 000,000 at the bottom-left and exposes the complete 100 × 100 Kingdom grid on every Plane.
Current Kingdom intelligence now keeps King, Morale, Guard, Runes, tax, Population, Food, treasury, production, local Defence, Army and every directional fortification together at the top of the Battle map column.
Every Plane now supports a persistent 100 × 100 Kingdom world with Sovereignty, connected Realms, local Armies, directional Defences, Morale, open-ended Ages, timed movement, repairs, disasters and Army Expeditions.
Claim your first Unclaimed Kingdom for free while standing there; every later claim shows its exact current Gold price, military conquest adds no claim fee, and Sovereignty Level 100 supports up to 300 owned and merged Kingdoms.
Iron Age unlocks cardinally connected Realms with one Capital, shared Morale and Age, timed Army/Population routes, full Capital production and 50% satellite production.
Infantry, Archers, Cavalry and Siege Corps are local. Walls, Moats, Batteries and Bastions protect individual directions through five visible warfare phases.
Combat, Explorer and Gatherer Mastery now continue through 20 named classes instead of ending after only 300 invested points.
The existing first five classes and every bonus already earned through 300 points remain unchanged; 15 new classes now continue each path from 500 through 22,000 invested points.
Combat culminates in Apex Sovereign, Explorer in Omniplanar Sage and Gatherer in Grand Architect.
Class milestone bonuses grow from the existing +5.00% at 300 points to a bounded +20.00% at the twentieth class, with smaller late-game increases.
Fighter, Warlord, Champion and every other Mastery class now provide a distinct permanent reward instead of being only a name.
Every Combat class grants a bounded PvE-damage milestone bonus; the Character page shows the current class bonus and the exact increase unlocked by the next class.
Explorer classes grant Special-location reward bonuses, while Gatherer classes grant Gathering experience bonuses through the same Mastery system.
The class totals progress from +0.50% to +5.00%. Existing invested points immediately qualify without resetting or spending progression again.
Great Hall progression now expands a Clan by one member slot for every completed building level.
Every Clan has a base capacity of 10 members, and each completed Great Hall level adds exactly one additional member slot.
A level still under construction does not grant its slot early; the card shows the current total capacity and the total after the next level.
Existing members are never removed by this balance change. A Clan above its current capacity simply cannot accept another member until a slot is available.