News & Updates

Major gameplay updates and new adventures in our permanent world.

Version 1.0 Live Your progress is permanent. No character wipes.

89 updates found

Kingdom Interface & Settlement Update

The Kingdom Frontier Reopens

Kingdom ownership has reopened for a fresh settlement race, while persistent land development remains intact and the Battle map now presents every local Kingdom detail more clearly.

  • Existing Kingdom ownership and connected Realm membership were cleared once. Buildings, Building Integrity, treasury, Food, Runes, Population and permanent history remained attached to their land for the next ruler.
  • The Battle map now places coordinate 000,000 at the bottom-left and exposes the complete 100 × 100 Kingdom grid on every Plane.
  • Current Kingdom intelligence now keeps King, Morale, Guard, Runes, tax, Population, Food, treasury, production, local Defence, Army and every directional fortification together at the top of the Battle map column.

4 more changes in the full update

Open update
Kingdom & Realm Expansion

Kingdoms Become Persistent Realms

Every Plane now supports a persistent 100 × 100 Kingdom world with Sovereignty, connected Realms, local Armies, directional Defences, Morale, open-ended Ages, timed movement, repairs, disasters and Army Expeditions.

  • Claim your first Unclaimed Kingdom for free while standing there; every later claim shows its exact current Gold price, military conquest adds no claim fee, and Sovereignty Level 100 supports up to 300 owned and merged Kingdoms.
  • Iron Age unlocks cardinally connected Realms with one Capital, shared Morale and Age, timed Army/Population routes, full Capital production and 50% satellite production.
  • Infantry, Archers, Cavalry and Siege Corps are local. Walls, Moats, Batteries and Bastions protect individual directions through five visible warfare phases.

3 more changes in the full update

Open update
Long-Term Progression Update

Mastery Class Ladders Expand to 20 Tiers

Combat, Explorer and Gatherer Mastery now continue through 20 named classes instead of ending after only 300 invested points.

  • The existing first five classes and every bonus already earned through 300 points remain unchanged; 15 new classes now continue each path from 500 through 22,000 invested points.
  • Combat culminates in Apex Sovereign, Explorer in Omniplanar Sage and Gatherer in Grand Architect.
  • Class milestone bonuses grow from the existing +5.00% at 300 points to a bounded +20.00% at the twentieth class, with smaller late-game increases.

1 more changes in the full update

Open update
Character Interface Update

Character Level Moves into the Stats Panel

Character Level is now easier to find and follows the same clean presentation as Experience and permanent stats.

  • Character Level now appears as the first value in the Character sidebar stats list, directly above Experience.
  • The Character name remains linked to the Character page without repeating “Level” beside the name.
  • The header containing the Character name and Supporter Rank now uses tighter spacing without the previous empty vertical area.

1 more changes in the full update

Open update
Character Progression Update

Mastery Classes Gain Real Milestone Bonuses

Fighter, Warlord, Champion and every other Mastery class now provide a distinct permanent reward instead of being only a name.

  • Every Combat class grants a bounded PvE-damage milestone bonus; the Character page shows the current class bonus and the exact increase unlocked by the next class.
  • Explorer classes grant Special-location reward bonuses, while Gatherer classes grant Gathering experience bonuses through the same Mastery system.
  • The class totals progress from +0.50% to +5.00%. Existing invested points immediately qualify without resetting or spending progression again.

1 more changes in the full update

Open update
Pet Interface Update

Pet Expedition Returns Now Use Pet Names

Private Pet Expedition return messages now clearly identify the Pet that came home.

  • Return messages use the Pet’s current saved name and clear English: “has returned from its Expedition”.
  • The starter Pet Expedition lesson uses the same Pet name when it grants its one-time Quest reward.
  • These private messages no longer repeat the System channel and Character name before the return text.
Boost Interface Update

Boost Announcements Added to Chat

Every boost activation and extension now produces a clear Chat message with its duration.

  • Global boosts announce their first activation and each real duration extension in Global Chat.
  • The automatic Supporter Bonus Time added by verified Shop purchases follows the same activation and extension messages.
  • Personal Battle and Gathering boosts receive the same information privately in System Chat instead of filling Global Chat.

1 more changes in the full update

Open update
Combat Log Update

Battle Summaries Rebuilt for Clarity

The dense one-line Battle summary is now a compact comparison between the player and the opponent.

  • Opponent, round count and each combatant’s total damage are separated into a clear summary header and two cards.
  • Critical hits, misses and highest hit remain available at a glance without reading one long sentence.
  • The layout stacks safely on small screens and remains included when compact Battle text is enabled.
World Chat Update

World Announcements Simplified

World Boss and Plane Anomaly announcements now read more naturally while keeping their interactive details.

  • Global World Boss spawn and defeat announcements no longer show the redundant Global channel and System sender labels.
  • The World Boss name is highlighted in red in both spawn and defeat announcements for faster recognition.
  • Plane Anomaly announcements now use the correct article, including “An Ore Surge” and “A Blood Moon,” while the Anomaly name keeps its bonus tooltip.

1 more changes in the full update

Open update
Clan Balance Update

Great Hall Capacity Rebalanced

Great Hall progression now expands a Clan by one member slot for every completed building level.

  • Every Clan has a base capacity of 10 members, and each completed Great Hall level adds exactly one additional member slot.
  • A level still under construction does not grant its slot early; the card shows the current total capacity and the total after the next level.
  • Existing members are never removed by this balance change. A Clan above its current capacity simply cannot accept another member until a slot is available.