Major gameplay updates and new adventures in our permanent world.
Version 1.0 Live—Your progress is permanent. No character wipes.
81 updates found
Newcomer & Kingdom Clarity Update
Learning Academy Opens Across NexusRPG
A complete optional Learning Academy now teaches every major game system in focused chapters, while Kingdom population and Age investment use clearer permanent local rules.
The 13-step Newcomer Path guides the first real actions through Character, Battle, Autos, Inventory, Gathering, Crafting, Map navigation, Kingdom workforce and construction, and Plane travel.
The Learning Academy contains 46 focused lessons across Character, Combat and PvP, Professions and Planes, Economy, Community, Kingdoms and account safety.
Knowledge lessons list the rules that matter and can be marked Reviewed. Practical lessons complete from verified gameplay events. Every lesson can be skipped without a reward.
Kingdom rulers can now assign Available Population as Farmers, Workers or Army units, making Food and automatic Gold production deliberate strategic choices.
Housing now limits Available Population. Permanent Farmer, Worker and Army assignments remain part of total Population without consuming that Available Population capacity, so new citizens can grow into the open roles again.
Farmers produce Kingdom Food and replace the old fixed Population self-sufficiency threshold. Granary Levels improve Farmer output through a bounded bonus.
Workers are now the source of automatic Kingdom Gold, while Kingdom tax remains a separate income stream. Unassigned Population no longer generates automatic Gold.
Kingdom ownership has reopened for a fresh settlement race, while persistent land development remains intact and the Battle map now presents every local Kingdom detail more clearly.
Existing Kingdom ownership and connected Realm membership were cleared once. Buildings, Building Integrity, treasury, Food, Runes, Population and permanent history remained attached to their land for the next ruler.
The Battle map now places coordinate 000,000 at the bottom-left and exposes the complete 100 × 100 Kingdom grid on every Plane.
Current Kingdom intelligence now keeps King, Morale, Guard, Runes, tax, Population, Food, treasury, production, local Defence, Army and every directional fortification together at the top of the Battle map column.
Every Plane now supports a persistent 100 × 100 Kingdom world with Sovereignty, connected Realms, local Armies, directional Defences, Morale, open-ended Ages, timed movement, repairs, disasters and Army Expeditions.
Claim your first Unclaimed Kingdom for free while standing there; every later claim shows its exact current Gold price, military conquest adds no claim fee, and Sovereignty Level 100 supports up to 300 owned and merged Kingdoms.
Iron Age unlocks cardinally connected Realms with one Capital, shared Morale and Age, timed Army/Population routes, full Capital production and 50% satellite production.
Infantry, Archers, Cavalry and Siege Corps are local. Walls, Moats, Batteries and Bastions protect individual directions through five visible warfare phases.
Combat, Explorer and Gatherer Mastery now continue through 20 named classes instead of ending after only 300 invested points.
The existing first five classes and every bonus already earned through 300 points remain unchanged; 15 new classes now continue each path from 500 through 22,000 invested points.
Combat culminates in Apex Sovereign, Explorer in Omniplanar Sage and Gatherer in Grand Architect.
Class milestone bonuses grow from the existing +5.00% at 300 points to a bounded +20.00% at the twentieth class, with smaller late-game increases.
Fighter, Warlord, Champion and every other Mastery class now provide a distinct permanent reward instead of being only a name.
Every Combat class grants a bounded PvE-damage milestone bonus; the Character page shows the current class bonus and the exact increase unlocked by the next class.
Explorer classes grant Special-location reward bonuses, while Gatherer classes grant Gathering experience bonuses through the same Mastery system.
The class totals progress from +0.50% to +5.00%. Existing invested points immediately qualify without resetting or spending progression again.