News & Updates

Major gameplay updates and new adventures in our permanent world.

Version 1.0 Live Your progress is permanent. No character wipes.

81 updates found

Pet Progression Update

Every Pet Becomes an Individual Companion

Egg rarity now controls individual permanent stat rolls, while successful Fusion and every Rebirth improve the Pet you chose to develop.

  • Each Egg now permanently rolls a rarity-based number of stats and exact percentages. Common begins with 1–2 stats, while Divine receives 6–7; the complete ranges are visible before hatching.
  • All seven core combat stats are available across the Pet system. Species still determines which signature stats are prioritized, so companions retain a clear identity.
  • Every successful Fusion adds +5% Fusion Power to all Pet stats and its relative Battle Skill breakthrough bonus, up to ten successes. A successful attempt can still raise rarity and add another stat line; Divine Pets may continue building Fusion Power.

2 more changes in the full update

Open update
Daily Rankings & Luck Update

Daily Legends and Luck Reward Active Play

Live daily records create two transferable leader bonuses, while Luck becomes one consistent RNG factor across rare PvE discoveries.

  • Rankings now opens on Today and separates actions, XP, Gold, monster kills, World Boss damage, Dungeon kills, profession actions, PvP wins and each kind of Level gained. Every board resets at midnight game time.
  • The current Most Actions leader holds Top Action Bonus: Double Chest Find Chance and +30% Chest Rarity for eligible random discoveries.
  • The current Clan Dungeon kill leader holds Most Dungeon Kills Bonus under Clan and deals +20% PvE damage to monsters and Bosses. It never affects PvP, Arena or Kingdom combat.

2 more changes in the full update

Open update
World, Chat & Progression Polish

The World, Chat and Progression Are Polished

Cleaner communication, controllable progression rewards and clearer schedules join a complete stability and usability pass across the game.

  • Chat messages now put the important information first. Global and System prefixes move into a small source label after the time, Clan messages use one clear Clan badge, and private messages use distinct sent and received badges without decorative clutter.
  • Clicking a player name prepares a private message without leaving the current room, double-clicking opens the public profile, and names containing spaces use the clear /m Player Name: message format.
  • Purchased Blood Frenzy is pausable from Personal Bonuses and begins paused. Verified Credit purchases also grant the exact advertised amount of pausable Blood Frenzy without counting promotional Credits twice.

5 more changes in the full update

Open update
Equipment, Crafting & Dungeon Reward Update

Equipment, Crafting and Dungeon Rewards Are Reforged

Stronger item progression, clearer Crafting choices, completion-based Dungeon rewards and a more readable living world make every action easier to understand and more rewarding to finish.

  • New equipment no longer receives Copper, Iron or another hidden material tier. Item Level sets its main budget, rarity creates a meaningful power jump, the chosen Equipment template strengthens later items, and the visible 95–100% Power Roll finalises the exact result.
  • Equipment templates now grow throughout the complete progression ladder, with an extra increase across the final recipes. A later weapon, armour piece, Tool or jewellery template is therefore meaningfully stronger than an early template even at the same Item Level and rarity.
  • Account Boost Bundle equipment now uses the ten advertised combat slots and gives every item its own equal Epic, Legendary or Mythic rarity roll. Bundle equipment follows the same Item Level and stat rules as current generated equipment, and the Bundle now includes 250 Permanent Autos delivered ready to use. Previous purchasers receive the same Autos automatically.

19 more changes in the full update

Open update
Plane & Facility Rebalance

Every Plane and Resource Site Gains a Clear Identity

Comparable same-level enemies, distinct Plane rewards and much stronger Resource Sites make every destination valuable for a clear reason.

  • Same-level normal monsters now use one shared base difficulty across all five Planes. Individual Planes keep modest themed stat profiles, while the previous large hidden Plane-strength jumps are gone.
  • Dungeon focuses on Battle Gold, Hell on Battle XP, Sky on equipment drops and Battle Skill breakthroughs, and Heaven on a flexible mixture of XP, Gold, drops, Luck and quality. Surface remains the balanced baseline.
  • Plane-wide Gathering yield and Gathering XP are neutral. Fixed Resource Sites now provide the meaningful Gathering specialization, so their exact profession, Facility Tier and ruler investment determine their value.

4 more changes in the full update

Open update
PvP Wagers & Strategic Campaigns Update

PvP Wagers and Strategic Campaigns Reshape the World

Stake valuables in rated weekly PvP, march an Army across an entire Plane and develop Ascendant Paths through fifteen permanent ranks, alongside major Atlas, Crafting, Pet and promotion improvements.

  • The new Open PvP Wagers board lets a player choose the maximum opponent Level and reserve a matching stake of Gold, Credits, Ore, Wood, Meat, Herbs, Essence or Scraps. The accepting player matches that exact stake, and the winner receives the complete pot.
  • PvP Wagers use Fair PvP combat and update both players’ ratings according to their starting ratings. The same pair may complete one Wager per Clan Boss week, while the board shows the latest ten global fights and each player’s latest ten personal results.
  • Nearby PvP on the Battle page remains unchanged. The PvP page now focuses on Open Wagers, Nearby PvP and a cleaner Battle Inbox; the retired Sparring and Challenge Code controls are no longer shown.

9 more changes in the full update

Open update
Dungeon Mastery & Balance Update

Dungeoneering Turns Every Labyrinth Into Progress

Dungeon monsters now scale into real opponents and reward level-based progress, while Dungeoneering, Relics and improved Chest loot deepen every Key.

  • Every Dungeon monster now shows its Level and grants matching XP when defeated. Personal Dungeons award Character XP, while Clan Dungeons award only Clan XP.
  • Dungeoneering is now a passive Dungeon-only Battle Skill that rolls automatically after every won Dungeon combat. Your selected Battle Skill rolls separately, so both may level from the same victory. Higher Dungeoneering Levels reduce room monster counts, improve Chest reward rolls and can make you battle two monsters together; Levels 50 and 100 expand the visible map, and Level 100 opens every adjoining direction after the room is cleared.
  • Dungeon enemies now scale from the opening player or Clan combat benchmark and become sharply stronger with Key rarity. Losing is safe and costs only the attempted Auto when one was used.

8 more changes in the full update

Open update
Victory Feast & Player Alerts Update

Clan Victories Now Fuel the Whole Clan

Defeating a Clan Boss now starts a shared Victory Feast, while important Quest and Direct Trade activity is much harder to miss.

  • Every Clan Boss victory starts a shared Victory Feast. Boss Levels 0–99 grant one hour, Levels 100–199 grant two hours, and each additional 100 levels adds another hour up to 24 hours.
  • Every Feast begins with +1% Battle, Gathering and Crafting XP. The new Victory Hall raises the percentage and unlocks Battle Gold at Level 5, Gathering Yield at Level 10, Equipment Drop Chance at Level 15 and Item Quality at Level 20.
  • Further Clan Boss victories extend the active Feast instead of stacking its percentage, keeping one clear Clan bonus with a maximum remaining duration of 24 hours.

2 more changes in the full update

Open update
Dungeon Labyrinth Update

Personal and Clan Dungeons Open

Rare Keys now open permanent randomized labyrinths where exploration, combat and Chests create a new active adventure for individual players and entire Clans.

  • Personal and Clan Dungeon Keys can be discovered through Battle, Gathering, World Boss participation, Pet Expeditions and the daily post-restart lottery.
  • Every Key rarity locks its own difficulty, labyrinth size, monster ranges and rewards when opened. Personal and Clan labyrinths share the same rarity-based map dimensions, while Clan labyrinths contain ten times as many monsters per tile, more Normal Chests and more Grand Chests. Clan Gold and XP scale from Clan Level, while resource amounts use the Key-rarity range. The visible map remembers explored rooms, while Exit preserves progress and Close permanently destroys every unopened reward after confirmation.
  • Three unlisted Keys of the same scope and rarity may be merged into one Key of the next rarity. Personal Keys may be traded through the Market; Clan Keys remain permanently bound to their Clan.

7 more changes in the full update

Open update
Rage Auto & Navigation Update

Marquis Rage Accelerates Active Play

Marquis and higher Supporter Ranks gain a deliberately expensive two-second Auto mode, while Rankings and Notifications move into the permanent top bar.

  • Rage is available beside Battle, Gathering and Crafting Auto for Marquis and every higher Supporter Rank.
  • Every Rage action takes two seconds and consumes 5% of maximum Autos. Renew restores half its normal amount while Rage remains active, rewarding players who return and actively manage their Autos.
  • Rage has a stronger chance to ignite Blood Frenzy. When it does, Rage stops and the free two-second Frenzy actions begin, while the Actions bar shows the active mode and exact Autos consumed.

1 more changes in the full update

Open update